Hi,
I’m currently trying to learn my way through UE4, one of my first step being working on the camera control. More specificly making it rotate with the mouse when I hold right mouse button.
I pretty much ended up with this blueprint ( after looking at Devin Sherry’s video about camera control ) for my character actor :
http://image.noelshack.com/fichiers/2014/33/1408221541-yaw.png
Now my problem is this, this blue print work perfectly for Pitch ( though I did had to put a -90 & 90° limitation for this one ) and roll. But it has no effect when I try it on Yaw ( neither on the statick mesh, or springarm/camera ). What can be the reason ? I’m guessing it comes from something in Components/characterMovement, but I couldn’t find anything ‘playing’ with the value in it .
Any idea ? Thank you.