Collisions imported twice
Hello. When I import my mesh from Blender, I get all collisions doubled. What may cause this? Another thing is... How complex my hull can be? I need pretty precise collisions for my project, so my UCX is a bit complicated, but all shapes are hulls. Second thing is that when I use to much meshes in one blueprint, collisions seems to work really bad. Some parts of mesh has collisions, some not. Is there any limit of collision primitives, or something? I will be very grateful for any help :D
asked Nov 17 '18 at 12:19 AM in Using UE4
I believe this is a known bug that is could be resolved in UE4.22. As a work around, I discovered that if you check the "Combine Meshes" box for the import, the collision is imported a single time. Of course, this will only help if your project's workflow allows you to import each FBX as a solitary mesh.
answered Jan 12 '19 at 12:13 AM
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