Collisions imported twice
Hello. When I import my mesh from Blender, I get all collisions doubled. What may cause this? Another thing is... How complex my hull can be? I need pretty precise collisions for my project, so my UCX is a bit complicated, but all shapes are hulls. Second thing is that when I use to much meshes in one blueprint, collisions seems to work really bad. Some parts of mesh has collisions, some not. Is there any limit of collision primitives, or something? I will be very grateful for any help :D
asked Nov 17 '18 at 12:19 AM in Using UE4
I found some kind of solution. First I was thinking, that problem may be in "smooth shading" option. When you have flat shading, it can double number of verts. Changing model to smooth shading gave nothing, so it was not this, but I still think it may be something wrong with that.
Anyway... Like samh-v1 said... When I reimport my mesh with "Combine meshes" option turned on,everything is OK.But I needed to triangulate my collision mesh first, otherwise it imported only few collision primitives. Now everything seems to work fine.
I believe this is a known bug that is could be resolved in UE4.22. As a work around, I discovered that if you check the "Combine Meshes" box for the import, the collision is imported a single time. Of course, this will only help if your project's workflow allows you to import each FBX as a solitary mesh.
answered Jan 12 '19 at 12:13 AM
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