sequence recorder spawned actor transform incorrect

I was using the sequence recorder to record gameplay for my game. The player moves properly, but all the lasers and missiles it fires don’t have the proper rotation or scale. The spawned actors do get recorded and their position is correct, but their rotation and scale is not. Any idea how I can get spawned actors to preserve their correct transform on spawn? Is this because sequence recorder does not record blueprint data? Or some other reason?

was talking to someone that said world position might play a role here. any other ideas would be welcome if anyone has them. :slight_smile: