Android (AR-Core) Multiple Audio Tracks Looping
Hi, I'm trying to create a simple AR app where you place members of a rock band in the world and then they start to play. I created 4 looping audio tracks (1 for each instrument). They should start when the actor for the band member hast been placed but they should also take the state of the music loop into account. So here is what I mean: Each audio track is approximately 14 seconds long, after it finishes, it loops automatically and creates a seamless loop. All of the tracks played together loop perfectly. But when I try to play them separately they don't sync up with one another. I've tried multiple methods:
Nothing seems to work. So maybe it is something platform related? Thanks in advance!
asked Nov 17 '18 at 02:42 PM in Blueprint Scripting
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