Limiting tessellation to 1 axis?
Was wondering if anyone could help me with this problem im facing, I'm trying to limit tessellation to one axis for a snow shader im making but my current setup is giving me 1 minor issue. It's working, but at a wonky angle, and I don't know why, any help to where I might be going wrong would be awesome.
asked Nov 17 '18 at 03:04 PM in Rendering
if you multiply the vertex normal by 0,0, some value; it will constrain the result to the z axis.
answered Nov 18 '18 at 03:41 AM
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