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Set Invisible Mesh as Master Pose Component (for skeletal Animation)

I have a root skeletal mesh (let's call it Peter) using AnimGraph blueprint, and multiple meshes connected to that animation by "Set Master Pose Component", but once i set Peter's visibility to false, all the connected meshes stop animating. (they resume if i set visibility to true again)

I need Peter invisible but i want the animation to continue. How can i force the animation trough invisibility?

Product Version: UE 4.19
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asked Nov 17 '18 at 04:32 PM in Blueprint Scripting

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avatar image Arty-McLabin Dec 18 '18 at 05:10 PM

bumpy please

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hi does set "hidden in game" work?

hope this helps Katuta

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answered Dec 18 '18 at 05:30 PM

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