Set Invisible Mesh as Master Pose Component (for skeletal Animation)
I have a root skeletal mesh (let's call it Peter) using AnimGraph blueprint, and multiple meshes connected to that animation by "Set Master Pose Component", but once i set Peter's visibility to false, all the connected meshes stop animating. (they resume if i set visibility to true again)
I need Peter invisible but i want the animation to continue. How can i force the animation trough invisibility?
asked Nov 17 '18 at 04:32 PM in Blueprint Scripting
hi does set "hidden in game" work?
hope this helps Katuta
answered Dec 18 '18 at 05:30 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here