Interacting with UE4 Editor by commandline - best practice
We would like to integrate UE4 more into our pipeline. We're particularly interested in automating UE4 related processes via commandline and python scripts. I've had a look at the existing documentation:
I've got a few questions there:
Ideally we'd be calling it from within other (non-UE4) Python processes like this:
Any advice on best practice there? Any help much appreciated!
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