I have a separated antenna model and I want to add this model to the vehicle blueprint and simulate physics when the vehicle moves. How can I make this simulation?
asked Nov 18 '18 at 09:22 AM in Using UE4
So you want the antenna to be kind of stiff and springy so when the vehicle jostles the antenna sways? There are different ways to do this. One way is to make the antenna a skeletal mesh - with a chain of bones starting at the base of the antenna and ending at its tip. Then after you import that into Unreal, you can add a physics asset to the skeletal mesh where all the joints are constrained to little or no rotation range. Then when a force acts on them it can only bend the joints a little ways and they will try hard to stay straight. Makes it springy.
There is probably a better way but that is one that I have gotten to work.
answered Nov 18 '18 at 11:13 PM
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