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Foliage disappearing when moving camera

Hey there, I'm new to ue4 and i downloaded a free trees pack, adjusted the LODs to what i preferred (LOD0 value 1, LOD1 value 0.2, and so on with smaller values) and painted some trees -only one type - on my test landscape with the foliage brush. When i look around the trees disapper, it's like if they show up only when i look east + north, as i face south or west directions they totally disappear.

This problem does not occur when i place those tree models as static meshes, only with painting. I've tried to change my lod values or force lod 0 through the command bar but the same problems occurs.

here are two pics taken with a slightly different direction:

alt text

alt text

The point of view is almost the same, take the building as a reference, so is anybody facing the same issue? is it a problem with my project?

Thanks a lot for any answer or link to an effective solution to this :)

Product Version: UE 4.16
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asked Nov 18 '18 at 12:34 PM in Bug Reports

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Mendix
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avatar image Jeff A ♦♦ STAFF Nov 20 '18 at 10:08 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

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I think I solved this problem, it happens when you have 1000+ entities of the same foliage - so I just deleted all the extra trees and I'll replace them with other identical trees duplicating the mesh.

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answered Jan 02 '19 at 12:53 PM

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Mendix
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