x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

UE4.21 Server stops fixing client transform changes

After some testing with the latest ue4 version (4.21) I found that the server will fixing the transform of an object if it has not changed for a fixed amount of time (on the server).

Unsure if this is expected behavior however, replicated actors are now able to have their transform changed on clients and the server not fixing it.

To test:

  • Create an actor and set it to replicate & replicate movement

  • On non-server clients move the object around

  • Printing the Actor location on both server and client will show a difference

Product Version: UE 4.21
Tags:
more ▼

asked Nov 18 '18 at 03:23 PM in Using UE4

avatar image

Ds12q
1 1 1

avatar image Ds12q Nov 20 '18 at 02:14 PM

Apparently this happens in other versions as well and might be an intended functionality. There does seem to be a significant difference between 4.19 and 4.21 on how the server replicates this over. In 4.19; when i drop a replicated actor and apply forces to it(on the server), it is almost 100% the same as the client and stops at the same position for both. In 4.21; the same setup results in the item "Glitching" a lot when applying forces and stops close, but not at the same position as the server. Would like to know if i am missing some setting or something similar. (i have tried tweaking the new project settings for actor replication)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question