4.3 networking works but at 4.4 doesn't

Hello,

I updated to 4.4 and I try to do a simple replication based on the wiki.

At 4.3 everything worked fine. At 4.4 when I include networkunreal.h at any new project I get a lot of errors.

I know that was some changes at header files but what else I need to include?

Any of you if you make new project c++, create uproperty with replicated and put the function with doreplifetime compiles?

The errors that i recieve by including just UnrealNetwork.h

1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\public\net\DataBunch.h(142): error C2653: 'FLogCategoryLogNet' : is not a class or namespace name
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\public\net\DataBunch.h(142): error C2065: 'CompileTimeVerbosity' : undeclared identifier
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\public\net\DataBunch.h(142): error C2065: 'LogNet' : undeclared identifier
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\public\net\DataBunch.h(142): error C2228: left of '.IsSuppressed' must have class/struct/union
1>          type is 'unknown-type'
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\public\net\DataBunch.h(142): error C2228: left of '.GetCategoryName' must have class/struct/union
1>          type is 'unknown-type'
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\public\net\DataBunch.h(142): error C2660: 'FMsg::Logf' : function does not take 4 arguments
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\public\net\DataBunch.h(148): error C2653: 'FLogCategoryLogNet' : is not a class or namespace name
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\public\net\DataBunch.h(148): error C2065: 'CompileTimeVerbosity' : undeclared identifier
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\public\net\DataBunch.h(148): error C2065: 'LogNet' : undeclared identifier
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\public\net\DataBunch.h(148): error C2228: left of '.IsSuppressed' must have class/struct/union
1>          type is 'unknown-type'
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\public\net\DataBunch.h(148): error C2228: left of '.GetCategoryName' must have class/struct/union
1>          type is 'unknown-type'
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\public\net\DataBunch.h(148): error C2660: 'FMsg::Logf' : function does not take 4 arguments
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(73): error C2653: 'FLogCategoryLogNet' : is not a class or namespace name
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(73): error C2065: 'CompileTimeVerbosity' : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(73): error C2065: 'LogNet' : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(73): error C2228: left of '.IsSuppressed' must have class/struct/union
1>          type is 'unknown-type'
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(73): error C2228: left of '.GetCategoryName' must have class/struct/union
1>          type is 'unknown-type'
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(73): error C2665: 'FMsg::Logf' : none of the 2 overloads could convert all the argument types
1>          C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Misc\OutputDevice.h(378): could be 'void FMsg::Logf<const TCHAR*,const TCHAR*,const TCHAR*>(const ANSICHAR *,int32,const FName &,ELogVerbosity::Type,const TCHAR *,T1,T2,T3)'
1>          with
1>          [
1>              T1=const TCHAR *
1>  ,            T2=const TCHAR *
1>  ,            T3=const TCHAR *
1>          ]
1>          while trying to match the argument list '(const char [91], int, ELogVerbosity::Type, const wchar_t [83], const TCHAR *, const TCHAR *, const TCHAR *, const TCHAR *)'
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(80): error C2653: 'FLogCategoryLogNet' : is not a class or namespace name
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(80): error C2065: 'CompileTimeVerbosity' : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(80): error C2065: 'LogNet' : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(80): error C2228: left of '.IsSuppressed' must have class/struct/union
1>          type is 'unknown-type'
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(80): error C2228: left of '.GetCategoryName' must have class/struct/union
1>          type is 'unknown-type'
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(80): error C2664: 'void FMsg::Logf(const ANSICHAR *,int32,const FName &,ELogVerbosity::Type,const TCHAR *)' : cannot convert argument 3 from 'ELogVerbosity::Type' to 'const FName &'
1>          Reason: cannot convert from 'ELogVerbosity::Type' to 'const FName'
1>          No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>  -------- End Detailed Actions Stats -----------------------------------------------------------

,

At project.h i change the header of engineminimal to engine.h and problems solved.