Can' use IK inside of a StateMachine
I have a problem where I have 2 Two bone IK Nodes which function as expected when put inside of the Anim Graph; but as soon as I put them inside of a StateMachine, although the IK technically still works with default values, the Effector Location Variable stays now at a constant 0;0;0.
Anybody knows what is up?
asked Nov 18 '18 at 07:48 PM in Blueprint Scripting
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