How to set TextureUV using VertexUV?

I created ProceduralMesh using CreateMeshSection_LinearColor().
It requires VertexUVs at 4th args, so I set UVs.
After that, I tried to get VertexUVs in Material Editor, but I couldn’t find such node.

How to get VertexUV?
and,
How to set TextureUV using VertexUV?