Render target memory 2D high performance cost as time increases
I have recorded two Memreport with a 10 minute idle interval. I have discovered that Render target memory 2D usage increased by alot even though i did not add any new actor to the scene.
From: 352892528 - Render target memory 2D - STAT_RenderTargetMemory2D - STATGROUP_RHI - STATCAT_Advanced
To: 1078415524 - Render target memory 2D - STAT_RenderTargetMemory2D - STATGROUP_RHI - STATCAT_Advanced
Once i restart the editor, the memory usage does reset to the number close to 352892528, therefore i suspect there is a memory leak somewhere slowly building up just by leaving the editor idling.
So what could be the cause of this issue and are there any effective steps so that i can perhaps track which object that is causing my Render target memory 2D to build up?
asked Nov 19 '18 at 08:04 AM in Rendering
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