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Custom Skeleton Mesh not showing in the game.

Hi guys I have an issue In my player blueprint I have tried to import a new mash. If I change my player with the pink actor mesh when I play I Can see it in the game tower, I I selected the other mesh it is not showing. What the divergence between the to? I don't Understand why is not rendering. I have exported with Maya

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Product Version: UE 4.21
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asked Nov 19 '18 at 12:05 PM in Rendering

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avatar image Salvo8984 Nov 19 '18 at 02:44 PM

Here is A video Of what I a mean.Even If I drag it in the viewport is not showing


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Can you doble check this option? Hidden in Game and Owner No See should be should be unchecked.

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answered Nov 19 '18 at 02:04 PM

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Sertac Ogan
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avatar image Salvo8984 Nov 19 '18 at 02:36 PM

Yes they are unchecked. The problem is also that if a drop the skeleton mesh in the viewport it won't display

avatar image Salvo8984 Nov 19 '18 at 02:49 PM
avatar image samohickey May 18 '19 at 07:07 PM

I commented on your YouTube video, but didn't see this thread until now. Not sure why you're having this problem when exporting with Maya. It does look, in your YouTube video, that you ARE dragging something onto the scene. It just looks like it is very small.

But I know that UE4 and Maya are the 'correct' programs to use together... Or at least, the defaults meant for each other. I don't know much about Maya, but I know with Blender my FBX were usually a weird scale when I'd import them until I had switched to metric.

If you drag your character into the scene and keep it selected, in the Details window on UE4 do you see x,y,z coordinates? Can you fly into it with your camera and see if the model is simply very small?

I have one issue with some new meshes I made where the materials are invisible on ONE level... Other levels in my game the materials appear fine... but just one level the materials don't work? So the character appears invisible.

Not sure what's up with that. But your problem appears different.

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