Custom Skeleton Mesh not showing in the game.

Hi guys I have an issue In my player blueprint I have tried to import a new mash. If I change my player with the pink actor mesh when I play I Can see it in the game tower, I I selected the other mesh it is not showing.
What the divergence between the to?
I don’t Understand why is not rendering. I have exported with Maya

Can you doble check this option? Hidden in Game and Owner No See should be should be unchecked.

259825-hiddeningame.png

259826-ownersee.png

Yes they are unchecked. The problem is also that if a drop the skeleton mesh in the viewport it won’t display

Here is A video Of what I a mean.Even If I drag it in the viewport is not showing

I commented on your YouTube video, but didn’t see this thread until now. Not sure why you’re having this problem when exporting with Maya. It does look, in your YouTube video, that you ARE dragging something onto the scene. It just looks like it is very small.

But I know that UE4 and Maya are the ‘correct’ programs to use together… Or at least, the defaults meant for each other. I don’t know much about Maya, but I know with Blender my FBX were usually a weird scale when I’d import them until I had switched to metric.

If you drag your character into the scene and keep it selected, in the Details window on UE4 do you see x,y,z coordinates? Can you fly into it with your camera and see if the model is simply very small?

I have one issue with some new meshes I made where the materials are invisible on ONE level… Other levels in my game the materials appear fine… but just one level the materials don’t work? So the character appears invisible.

Not sure what’s up with that. But your problem appears different.