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OnFrameCaptured_RenderingThread never called inside my custom MediaCapture

I'm actually creating a custom MediaCapture (From the plugin Media Framework Utilities). While everything seems to work, I cannot manage to find why the OnFrameCaptured_RenderingThread function is never called. Since I need this to get the frames, I'm blocked with a running plugin that can only show the result I want inside a small preview box in the editor.

Any idea what I might have done wrong? What am I missing?

Product Version: UE 4.20
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asked Nov 19 '18 at 03:41 PM in C++ Programming

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AfroDiscoKappa
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The solution is that the MediaState is never set to Capturing. It needs to be done by the developer which creates the plugin.

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answered Dec 03 '18 at 07:26 AM

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AfroDiscoKappa
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