Launched Game has no custom collision

I built and launched a game, I have added some object channels ( player, player projectile, enemy etc) and some presets (allowing the player to move through enemies and projectiles when dodging). This all works fine in the Viewport when running them game using play or simulate. But when I build using launch nothing collides.

Hi,

Can you provide clear repro steps to do this in a new project along with all relevant details to set this up? This will make it much easier to test and see if this is a bug or settings that need to be changed.

Thank you!

I couldn’t re-produce it in a new project, and when I restarted UE4 and then re-launched my project the collision was working again. If it pops up again I’ll re-log. Otherwise this is resolved.

I’ve converted your comment to the answer. If you’re having the issue again or are able to reproduce feel free to post here and I’ll gladly take a look.

Thank you!

Tim