Simple visibility binding not working

Hi, I got a button “Levels” on my main menu, that leads to a widget, where you can choose among the levels, that you already completed. Except for the tutorial all following images/buttons of the levels shall only appear, after you completed them once. Now I encounter a strange issue with a simple visiblity binding of a button/picture (TowerStack representing the second level) in the widget (LevelScreen). Got a Boolean (IsTutorialDone?) on my SideScrollerCharacter that I set to true in an actor before (TutorialEndActor), then when you choose “Main Menu” from the following widget, and “Levels” from there, that picture representing the second level should be visible, but it never shows up (already checked ZOrder). Usually a simple thing, that works fine with other objects/widgets in my level, Got more things that get visible when you pick them up for example, always using Booleans on my SSC to trigger visiblity by a binding in the concerning widget.

For testing purposes I removed the binding, let that TowerStack visible, but used the variable in a branch to either let you move on to second level, if tutorial was complete, or to play an annoying buzzer-sound if not. It’s always buzzering. Same, when I don’t call the vairable of my SSC, but call the save of it from my savegame slot (IsTutorialDoneSave?). I can’t find the mistake…please help!

Had a similar problem today. Is the character your casting your casting from spawned in the level? I just needed to spawn the character in and it worked.

nvm still doesn’t work… i think may have spoken too soon… ='(

This seems to work. Doesn’t seem to need character in the scene.

Edit: Not working. At this point not sure if it did work or if I’m just tired and was being delusional…