How do you import a .fbx as a skeletal mesh?
I removed a static mesh from Unreal in order to edit it, and I want to put its .fbx file back in as a static mesh, but no matter how hard I try it is simply imported as a static mesh still. What should I do and could someone please give me instructions on how to import it as a skeletal mesh instead. I don't really care about animations.
asked Nov 19 '18 at 09:49 PM in Using UE4
A skeletal mesh will require a skeleton. If the model doesn't contain a skeleton or any skinning data, it will be imported as a static mesh, since by definition a skeletal mesh is one that contains a skeleton.
answered Nov 21 '18 at 06:48 PM
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