Until 4.20 i could do a remote package for IOS without problems. With 4.21 i am getting this System.IO.FileNotFoundException:
ERROR: System.IO.FileNotFoundException: Could not load file or assembly 'System.ServiceProcess, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies.
File name: 'System.ServiceProcess, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
at UnrealBuildTool.ActionGraph.ExecuteActions (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.Collections.Generic.List`1 ActionsToExecute, System.String& ExecutorName, System.String TargetInfoForTelemetry, EHotReload HotReload) [0x00000] in <filename unknown>:0
at UnrealBuildTool.UnrealBuildTool.RunUBT (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.String[] Arguments, Tools.DotNETCommon.FileReference ProjectFile, Boolean bCatchExceptions) [0x00000] in <filename unknown>:0
(see E:\git\4.21\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Game-IOS-Development_Remote_UHT.txt for full exception trace)
Does anyone have remote package working on 4.21?
I have tested with the release branch and the 4.21 branch (d1206c126c45116997795609bd3951ba51ebdce5) and got the same error. The remote is a macos high sierra (10.13.6) with xcode 9.4.1
Logs: