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IOS remote package fails in 4.21 - System.IO.FileNotFoundException

Until 4.20 i could do a remote package for IOS without problems. With 4.21 i am getting this System.IO.FileNotFoundException:

 ERROR: System.IO.FileNotFoundException: Could not load file or assembly 'System.ServiceProcess, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies.
        File name: 'System.ServiceProcess, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
          at UnrealBuildTool.ActionGraph.ExecuteActions (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.Collections.Generic.List`1 ActionsToExecute, System.String& ExecutorName, System.String TargetInfoForTelemetry, EHotReload HotReload) [0x00000] in <filename unknown>:0
          at UnrealBuildTool.UnrealBuildTool.RunUBT (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.String[] Arguments, Tools.DotNETCommon.FileReference ProjectFile, Boolean bCatchExceptions) [0x00000] in <filename unknown>:0
        (see E:\git\4.21\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Game-IOS-Development_Remote_UHT.txt for full exception trace)

Does anyone have remote package working on 4.21?

I have tested with the release branch and the 4.21 branch (d1206c126c45116997795609bd3951ba51ebdce5) and got the same error. The remote is a macos high sierra (10.13.6) with xcode 9.4.1

Logs:

Unrealfrontend.log

ubt-ue4game-ios-development-remote.txt

Product Version: UE 4.21
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asked Nov 20 '18 at 12:22 AM in Packaging & Deployment

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7ortis7
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1 answer: sort voted first

Finally got it working after running Engine\Binaries\DotNET\GitDependencies.exe --all

For some projects i had to change the default BundleIdentifier= in UnrealEngine\Engine\Config\BaseEngine.ini () too because the project setting was not being used.

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answered Nov 21 '18 at 10:29 AM

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7ortis7
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