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Spawning Projectile from Bone towards center of screen

I have my projectile spawning from my RightHand bone segment and having it shoot somewhat towards the center of the screen towards my crosshair. But it's shooting off to the right, I believe it's because it's not factoring in the rotation of the Bone but I'm not 100% on what the issue might be. I was going off this post's mechanic for the projectile going towards the screen but can't get it working quite right:
https://answers.unrealengine.com/questions/85030/shooting-straight.html

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Product Version: UE 4.20
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targeting-1.png (264.6 kB)
targeting-2.png (251.3 kB)
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asked Nov 20 '18 at 01:33 AM in Blueprint Scripting

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MrBubblesLIVE
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2 answers: sort voted first

Try replacing the "Make Rot from X" node with either Find Look at Rotation (https://api.unrealengine.com/INT/BlueprintAPI/Math/Rotator/FindLookatRotation/index.html) or Get Azimuth and Elevation (https://api.unrealengine.com/INT/BlueprintAPI/Math/Vector/GetAzimuthandElevation/index.html).

Neither does quite the job of the C++ command "ToOrientationRotator", but it will do the job in this case.

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answered Nov 29 '18 at 11:22 AM

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Dragon Slave
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I got it working by using the Find Look at Rotation:

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answered Nov 29 '18 at 11:34 PM

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MrBubblesLIVE
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