Quick lighting question
Hey guys, just a quick lighting question.
I'm working on a project with fully procedural rooms and fully dynamic lighting (lightmass is turned off). I would like some rooms to be well lit, and some rooms to be very very dark.
The problem seems to be I'm unable to have very very dark rooms if I use a skylight. (I was going to use light channels as a solution until I found out that you can't use them with skylights, other people seem to have a similar problem with caves). https://forums.unrealengine.com/unreal-engine/feedback-for-epic/112524-lighting-channels-for-sky-light
My options seem to be -
Am I missing something? Is it really this hard to have different "base" light levels in a dynamic level? I'm open to any suggestions at this point have spent 20+ hours on this issue.
Edit: also looked into LPVs quite a bit, but apparently these haven't been fully supported for years and seem to be buggy with newer materials etc.
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