Floating Pawn Movement with Acceleration and Deceleration
I'm trying to use the Floating Pawn Movement Component to move a Pawn from Point A to Point B.
But when I try reducing the deceleration and acceleration to give it a slow start up and stop, the pawn completely over shoots the end location when I use the Move To Location node in the AI Controller.
Below are the modifications I made to the component:
Just wondering if there is a way to do this using the Movement Component? I've considered using a lerp function but I really need to control the acceleration rate and the max speed.
asked Nov 20 '18 at 11:03 AM in Blueprint Scripting
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