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Floating Pawn Movement with Acceleration and Deceleration

I'm trying to use the Floating Pawn Movement Component to move a Pawn from Point A to Point B.

But when I try reducing the deceleration and acceleration to give it a slow start up and stop, the pawn completely over shoots the end location when I use the Move To Location node in the AI Controller.

Below are the modifications I made to the component:

alt text

Just wondering if there is a way to do this using the Movement Component? I've considered using a lerp function but I really need to control the acceleration rate and the max speed.

Product Version: UE 4.20
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asked Nov 20 '18 at 11:03 AM in Blueprint Scripting

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