Nav mesh is fragmented in Published Game 4.21
So when testing my plugin demo it seems that the nav is not fully generating in published builds.
asked Nov 20 '18 at 12:12 PM in Bug Reports
Unreal Engine Bug Submission Wed, Nov 21, 10:55 AM (5 days ago) to me
I'm not sure when this fix will be ported over to Release but this issue has been addressed in our latest internal build. You can find that build on our GitHub Master branch if you use or are familiar with Source builds.
Hi All, 4.21.2 fixes the issue :)
answered Jan 22 '19 at 08:56 PM
I am in 4.22 and the issue is not fixed. nav invokers work fine in editor but not in packaged game.also in project settings ,nav mesh the "can use main nav data" setting shuts off when I close and reopen the project. this needs to be on for my AI to spawn.
answered May 28 '19 at 07:44 PM
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