LogSkinnedMeshComp: Supported Bones for ES2
I am trying to import my Custom player inside my game. What ever I do it won't appear on the Android Preview. Reading posts of other users I can see that the mesh needs to have a max of 4 bones. I have splitter my character in parts but still I cannot get the player to appear. I got the rig from the Deault Player in UE4 and rigged my player to it.
Now I cannot get why the default player is showing fine on mobile and why my custom player, using the same rig of the default Mannequin won't show.
Any Idea How to get the mesh to show inside Mobile?
asked Nov 20 '18 at 01:39 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here