mount encrypted pak file at runtime
I have created an encrypted pak file using unrealpak.exe I am able to extract the contents using the key with unrealpak.
In my game I load content needed from a pak file on the fly, and all seems to be working well with unencrypted paks.
But I am not able to get the encrypted pak file to mount in the game at runtime. I can't seem to figure out where it wants me to supply the aes key.
it crashes on the PakFile declaration line everytime, complaining of an invalid key
Can anyone show me where to supply the needed key to mount the pak file?
asked Nov 20 '18 at 04:52 PM in C++ Programming
Quentin! stop talking to yourself! before you lose (the rest of) your mind!
seriously though, can ANYone give me ANY insight here?
answered Dec 06 '18 at 04:27 PM
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