Building on OS X: Failed to produce item: UE4Editor-UnreadEd.dylib

Hi,

I’m trying to build 4.4 release on OS X but have been hitting following error:

ERROR: UBT ERROR: Failed to produce item: /Users/Shared/UnrealEngineSrc/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-UnrealEd.dylib
Cumulative action seconds (1 processors): 0.00 building projects, 11618.25 compiling, 0.00 creating app bundles, 0.00 generating debug info, 41.61 linking, 0.00 other
UBT execution time: 12057.50 seconds

Source & deps. were downloaded from 4.4 branch on GitHub.

buildbox109:UnrealEngineSrc user$ git branch -va
* 4.4                   81f5872 Updated README.md
  remotes/origin/4.0    8aaf13e Unreal Engine EULA update
  remotes/origin/4.1    1287e6e Unshelved from pending changelist '2104481':
  remotes/origin/4.2    4225a79 Updated README.MD for 4.2.1 release
  remotes/origin/4.3    bfdd1c0 Updated EULA
  remotes/origin/4.4    81f5872 Updated README.md
  remotes/origin/HEAD   -> origin/4.4
  remotes/origin/master b8c7941 Added horizontal scrolling to output log.

I’ve tried to build on three different Macs including a fresh install of 10.9.4 Mavericks (+Xcode) in a VM.

Build log:

buildbox109:UnrealEngineSrc user$ ./Engine/Build/BatchFiles/Mac/Build.sh UE4Editor macosx Development
Setting up Mono
Building UBT...
	 0 Error(s)
Building UE4Editor...
2014-08-16 19:31:15.602 defaults[840:507] 
domain/default pair of (/Users/user/Library/Preferences/com.apple.dt.Xcode, IDEBuildOperationMaxNumberOfConcurrentCompileTasks) does not exist
Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Editor Mac Development -deploy 
Compiling with Mac SDK 10.9
Building UnrealHeaderTool...
Compiling with Mac SDK 10.9
Performing 20 actions (max 1 parallel jobs)
[1/20] Compile Core.h
...
[19/20] Link UnrealHeaderTool-ScriptGeneratorPlugin.dylib
Fixing dylib dependencies for UnrealHeaderTool
-------- End Detailed Actions Stats -----------------------------------------------------------
Cumulative action seconds (1 processors): 0.00 building projects, 221.30 compiling, 0.00 creating app bundles, 0.00 generating debug info, 3.15 linking, 0.00 other
UBT execution time: 231.32 seconds
Parsing headers for UE4Editor
Reflection code generation finished for UE4Editor and took 11.033
Performing 634 actions (max 1 parallel jobs)
[1/634] Compile Core.h
...
[114/634] Link UE4Editor-SlateReflector.dylib
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib//osx64/libLowLevelPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib//osx64/libLowLevelClothPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib//osx64/libPhysX3PROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib//osx64/libPhysX3CharacterKinematicPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib//osx64/libPhysX3ExtensionsPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib//osx64/libPhysX3CookingPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib//osx64/libPhysX3CommonPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib//osx64/libPhysX3VehiclePROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib//osx64/libPxTaskPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib//osx64/libPhysXVisualDebuggerSDKPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib//osx64/libPhysXProfileSDKPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib//osx64/libPvdRuntimePROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib//osx64/libSceneQueryPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib//osx64/libSimulationControllerPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/osx64/libApexCommonPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/osx64/libApexFrameworkPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/osx64/libApexSharedPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/osx64/libAPEX_DestructiblePROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/osx64/libAPEX_ClothingPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/osx64/libAPEX_LegacyPROFILE.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/PhysX/APEX-1.3/lib/osx64/libAPEX_LoaderPROFILE.a'
[115/634] Link UE4Editor-Kismet.dylib
...
[453/634] Link UE4Editor-PerforceSourceControl.dylib
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/Perforce/p4api-2014.1/lib/mac/libclient.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/Perforce/p4api-2014.1/lib/mac/librpc.a'
clang: error: no such file or directory: '/Users/Shared/UnrealEngineSrc/Engine/Source/ThirdParty/Perforce/p4api-2014.1/lib/mac/libsupp.a'
[454/634] Link UE4Editor-NetworkFileSystem.dylib
...
[481/634] Link UE4Editor
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: /Users/Shared/UnrealEngineSrc/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-UnrealEd.dylib
Cumulative action seconds (1 processors): 0.00 building projects, 11618.25 compiling, 0.00 creating app bundles, 0.00 generating debug info, 41.61 linking, 0.00 other
UBT execution time: 12057.50 seconds

So far I have not found a way to view more verbose log output. Any help is appreciated.

Hey dexter0,

I’ve let developers know you’re experiencing this issue, and I will let you know what they find as soon as I can. Thanks for your patience!

Hey dexter0,

It looks like Required_2of2 dependencies did not get installed properly. On Mac, you need to make sure you take 3 folders (Templates, Samples, and Engine) out of Required_2of2 folder before Option+dragging them into UnrealEngine folder.

Hi ,

I am having same error even though I am precisely following steps for Mac specified here:
https://github.com/NvPhysX/UnrealEngine/tree/WaveWorks

Install GitHub for Mac then fork and
clone our repository. To use Git from
Terminal, see Setting up Git
and Fork a Repo articles. If you’d
rather not use Git, use the 'Download
’ button on right to get the
source directly.

Install latest version of Xcode.

Open your source folder in Finder and
double-click on Setup.command to
download binary content for the
engine. You can close Terminal
window afterwards.

If you downloaded source as a .
file, you may see a warning about it
being from an unidentified developer
(because . files on GitHub aren’t
digitally signed). To work around it,
right-click on Setup.command, select
Open, then click Open button.

In same folder, double-click
GenerateProjectFiles.command. It
should take less than a minute to
complete.

Load project into Xcode by
double-clicking on UE4.xcodeproj
file. Select UE4Editor - Mac for
My Mac target in title bar, then
select the ‘Product > Build’ menu
item. Compiling may take anywhere
between 15 and 40 minutes, depending
on your system specs.

After compiling finishes, select the
‘Product > Run’ menu item to load the
editor.

are there any other steps I am missing?

Thanks a lot,

Hi clcl,

Which version of engine are you attempting this with? Which OS version do you use, and which Xcode version?