3D Widget Not Responding to Interaction
I'm trying to add an inventory to my game that floats in front of my player that they can interact with. To my player character I added a 3D widget, which I positioned in front of my character. I also added a widget interaction component. The widget has a button on it connected to a print string. In my character blueprint I set it up so on left mouse button press it calls 'Press Pointer Key' (Left Mouse Button) on the widget interaction component and the same for release(but with 'Release Pointer Key'). However, when I look at my button and click nothing happens.
I have confirmed that my widget is being detected by the interaction component by making my character print the result of 'Get Hovered Widget Component' and it prints BP_Character.inventorywidgetcomponent so I assume it is detecting the widget fine.
What could I be doing wrong?
asked Nov 20 '18 at 06:35 PM in Blueprint Scripting
I know this is old but I just ran into the same issue. It's not enough to set the 3D widget as tickable on paused. You also have to grab the widget component and set it tickable when paused. Actors and or actor components don't appear to inherit a parents tickable state.
answered Feb 04 '19 at 06:18 PM
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