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Missile Problem

Hi. I have the following problem I'm making a SideScroll2D game where you have to intercept enemy missiles. The idea is that when the missile explodes, the explosion can eliminate those inside its radius, all this for cellular. I can do that by making a TOUCh on the screen the missile goes to that place, what I still could not do, is that when I get to that place, I'll do the explosion. Does anyone know how it could be done? This is the plane of my character where the missile appearsalt text

Product Version: UE 4.20
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asked Nov 20 '18 at 06:51 PM in Using UE4

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