Add multiple animations to final animation pose?
Hello. While I was working on another weapon in my game, I ran into a giant problem. I have an ironsight rifle animation, with a blend pose on it, so when that animation plays, you can look up and down. The problem is, you can only plug in one animation to the blend, and I want to also plug in my pistol holding animation. Right now, when you hold the pistol, your spine doesn't rotate when going up / down. How would I fix this?
In the image, you can see how you can only plug in one animation to the local component, and I want to do multiple.
Thank you if you know how to fix this, and please respond if you have an answer!
asked Nov 20 '18 at 10:54 PM in Blueprint Scripting
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