CDO Constructor: Failed to find Blueprint (UE 4.4)
Hello, i have this error after create the FirstPersonMesh in the "FirstPersonShooter Example". example from here
This error comes only if i launch the game, not in editor with play.
Error: CDO Constructor: Failed to find Blueprint'/Game/Blueprints/BP_FPSCharacter2.BP_FPSCharacter2'
The copied reference is: "Blueprint'/Game/Blueprints/BP_FPSCharacter2.BP_FPSCharacter2'"
In the AFPSGameMode constructor:
Play in editor works fine, but after hit 'launch' prints this error.
I found some older answers; add "_C" to BP finder - but then is this BP not found in editor AND after launch.
Edit1: BTW - i make the same example with UE 4.3.1 and this works fine! Make again in 4.4 and launch failed again with same error.
Right answer is here:
We shouldn't load UBlueprint, but directly its UClass wich is generated from actual blueprint, I suppose.
As stated MulleDK19:
Note that menu item 'Copy Reference' non working good for that and shoud be fixed some day :)
My problem with Android packaging was solved by this approach.
answered Sep 22 '15 at 04:05 PM
I ran into something similar to this where it wouldn't find blueprints when I deployed to Android. Hopefully the fix is the same for you: in your project/Config folder look for DefaultEditor.ini, change bDontLoadBlueprintOutsideEditor=true to bDontLoadBlueprintOutsideEditor=false.
answered Aug 21 '14 at 08:38 PM
Hello Naremus - thank you very much, your solution fix my problem! Now works fine for me. :)
answered Aug 22 '14 at 08:05 PM
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