How to get static mesh position in Blueprint
I have a blueprint that contains several static mesh components. I need to find the (world) position of the static meshes. The individual meshes are modelled such that they fit together perfectly without manually moving them in UE4, therefore I can't just get the local offset (it is always 0).
asked Nov 21 '18 at 09:01 AM in Blueprint Scripting
Have you tried simply using GetWorldLocation on the static mesh component itself?
answered Nov 21 '18 at 10:38 AM
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