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How do I make the enemy shoot "backwards" in C++? It currently only shoots forward and I don't understand why. I've tried messing with the direction but I don't seem to do anng

if (!CanFireShot()) return;


 FVector start = GetActorLocation();
 start +=  GunOffset;
 start.Y = 0.f;

 FVector target = dest;
 target.Y = 0.f;

 FRotator direction = UKismetMathLibrary::FindLookAtRotation(start, target);
 direction.Yaw = 0.f;

 UWorld* const World = GetWorld();
 if (World != NULL)
     AProjectile *proj = World->SpawnActor<AProjectile>(start, direction);

 World->GetTimerManager().SetTimer(TimerHandle_ShotTimerExpired, this, &ABaseUnit::ShotTimerExpired, FireRate);
Product Version: UE 4.20
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asked Nov 21 '18 at 05:35 PM in C++ Programming

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