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Zoom to fit Vertically in a UMG animation timeline ends with wrong zoom

Hello,

Since I moved my project to 4.20 from 4.18 I have this issue that keeps bothering me and is being annoying to work with.

I have a UMG animation, and when I select the points and select zoom to fit horizontally it zooms the timeline so only those 2 points fit inside the timeline window. So far so good. alt text

But when I press zoom to fit vertically right after, the vertical points get even more squished. And it's hard to modify the tangent curves to my liking with this small reduces precision. alt text

And if I try to zoom in with control + mousewheel or alt + mousewheel, the zoom in is plane locked, so I can't just zoom in vertically in.

Anyone got a workaround for this issue?

Thanks

Product Version: UE 4.20
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asked Nov 21 '18 at 06:46 PM in Bug Reports

avatar image

Motanum
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avatar image Jeff A ♦♦ STAFF Nov 23 '18 at 01:14 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

avatar image tobra Jan 02 '19 at 10:18 PM

My workaround is:

  1. Manually zoom out extremely (until both keys are near together)

  2. Click on "Zoom to Fit - Vertical" button

  3. Manually zoom in to the curve - now you can edit the tangents

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