[bug] Hot Reload breaks Net Client

Hello there fine folks :slight_smile:

I’ve come across an issue today while working on my game. I’ve been working on cleaning up my code and blueprints so that everything plays nice in multiplayer. All was working for the most part and I spent a while troubleshooting my work.

I remembered that mention was made of improvements to Hot Reload, I thought I’d give it a go so I added a line of code in VS and recompiled in the editor. Compilation completed successfully however when I ran the game again the net client screen was black. I went back and commented out what I thought was the offending line of code to no avail.

I went through and tested the other projects I’d created with the same result. I’m running 4.4 release compiled from source. Has anyone else had experience with this ?

Any help with this would be greatly appreciated.

Best Regards
MrNexy

Hello MrNexy-

We’re trying to reproduce what happened to you and need a bit more info so we knew what’s going on. What was the code you changed when this occurred. Also, does this happen in the base ShooterGame projector any other projects?

Hi there ,

The code I added was a simple LifeSpan function called on a player’s former pawn once they’ve respawned so that it could be cleaned up. This was present in my project ,shooter,content examples and a fresh project I created to see if it was just my code.

I subsequently recompiled the engine and the issue still persisted. As a last resort I restarted my rig and the issue disappeared. My internet and network functionality wasn’t affected by the aforementioned issue however. So I’m not sure if it was anything to do with my wifi dongle.

Sorry for the late reply , I haven’t been receiving email notifications from answerhub.

Best Regards
MrNexy

Thanks for the info and I’m glad to hear that things are working for you again. We will investigate this issue and if you come across it again, let us know so we can track down the cause.