Actor not attaching to socket

So I’m following a [youtube tutorial series][1] and I get to around 02:20 when my weapon is supposed to attach to the player hand but it spawns at my feet and nothing else happens. I also get two errors.

They basically say the same thing but one says Attach To Weapon Holster at the end and the other one says

Blueprint Runtime Error: “Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue”. Blueprint: ThirdPersonCharacter Function: Give Default Weapons Graph: GiveDefaultWeapons Node: Set Owning Pawn.

First you go in the Third Person BP then at the Construct tab, after that you need to connect the Give Default Weapons node to Add to the Skeletal Mesh Component.

Sincerely,
Cyberty

It solved one problem! but at the same time made a new one. I now have a weapon beneath my character and one in my hand. I still have my errors from the Set Owning pawn and AttachToWeaponHolster sadly. But thank you for the help!

I’m not sure if the below picture is working, but give it a try

I would recommend you to follow a different tutorial because the one you’re following have a lot of issues and the project is based on a very old engine version.
A very good TPS game tutorial: https://www.youtube.com/playlist?list=PLM6ZWbxOgIqsCb3dUJRdYoUbyi_zFCOjs

I had this issue with spawned physics actors. Normal/editor placed physics actors were fine in attaching to a socket, but not the spawned ones. The solution was to leave “weld simulated bodies” checked, on “AttachToActor.” It was unchecked and was the reason attaching objects to a socket was broken. Also, make sure that “snap to target” is on for both “location rule” and “rotation rule”

280585-attachtoactor-weldsimulated-01.png