Access variable/function in level blueprint from any other blueprint
I have certain actors, which have their own behavior when overlapping a trigger. However, I want their behavior extended in the level blueprint, but I can't pinpoint when overlapping occurs. If I could fire a function in level blueprint from actor's blueprint, or something else, that would be possible, at least I think so.
Is there any method to do this? If not, can you suggest anything else?
asked Aug 17 '14 at 12:34 PM in Blueprint Scripting
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