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Access variable/function in level blueprint from any other blueprint

I have certain actors, which have their own behavior when overlapping a trigger. However, I want their behavior extended in the level blueprint, but I can't pinpoint when overlapping occurs. If I could fire a function in level blueprint from actor's blueprint, or something else, that would be possible, at least I think so.

Is there any method to do this? If not, can you suggest anything else?

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asked Aug 17 '14 at 12:34 PM in Blueprint Scripting

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perf2711
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Hello,

this part of documentation should help you Direct Blueprint Communications. There are different ways explained on how to access variables, functions, events etc. from different blueprints. I hope it will help you.

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answered Aug 17 '14 at 08:58 PM

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RZetko
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