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Use blueprint to change the collision of a Box HELP!


I'am trying to make a 2d side scroller. I want to make my charachter walk trough/past a platform (so the charachter can backtrack to the begining of the level etc), but when he jumps he can jump onto the platform. I know how i can get the charachter to walk past the platform by setting the box collision to ignoreonlypawn.

But i want the box collision to change to invisablewall when triggered so the charachter can jump on the platform.

How do i achieve this in blueprint??

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asked Aug 17 '14 at 01:36 PM in Blueprint Scripting

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You can set collision response by channel by accessing the Primitive Component directly. Here is a screenshot of the node you need to change channel responses. So you can change it to block Pawn, then ignore Pawn as you see fit.

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answered Aug 18 '14 at 12:45 AM

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avatar image LoneWolf Aug 18 '14 at 12:05 PM

Stupid question maybe. But i am using a basic box as my collision, through which my character can walk, but when he jump he can jump on it.

When i add a reference for the box in levelBP it states persistent level. How or can i change that to primitivecomponent?

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