Use blueprint to change the collision of a Box HELP!
I'am trying to make a 2d side scroller. I want to make my charachter walk trough/past a platform (so the charachter can backtrack to the begining of the level etc), but when he jumps he can jump onto the platform. I know how i can get the charachter to walk past the platform by setting the box collision to ignoreonlypawn.
But i want the box collision to change to invisablewall when triggered so the charachter can jump on the platform.
How do i achieve this in blueprint??
asked Aug 17 '14 at 01:36 PM in Blueprint Scripting
You can set collision response by channel by accessing the Primitive Component directly. Here is a screenshot of the node you need to change channel responses. So you can change it to block Pawn, then ignore Pawn as you see fit.
answered Aug 18 '14 at 12:45 AM
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