When my player is dying, I playing DeathAnim montage. Death animation is playing but when end of the animation it is jumping to IDLE state. How can I stop all animation states when my character is dead. I checked ShooterExample but I didn’t understand.
Note: Just figured out ShooterExample uses Ragdol physics. When I enable Ragdol phyics end of the death animation, it is working
I’m having the same issue but the proposed solution doesn’t work or it can’t be used in BP. Looks like there is no bPauseAnims or bNoSkeletonUpdate.
what would you like the idle state at the end of the death montage to be replaced by? How about a dedicated animation state in the animation blueprint for when its dead?