Character death animation montage

When my player is dying, I playing DeathAnim montage. Death animation is playing but when end of the animation it is jumping to IDLE state. How can I stop all animation states when my character is dead. I checked ShooterExample but I didn’t understand.

Note: Just figured out ShooterExample uses Ragdol physics. When I enable Ragdol phyics end of the death animation, it is working :slight_smile:

You can also do bPauseAnims or bNoSkeletonUpdate on the montage end of montage blendout start as opposed to ragdolling.

Hi,

I’m having the same issue but the proposed solution doesn’t work or it can’t be used in BP. Looks like there is no bPauseAnims or bNoSkeletonUpdate.

Regards,

what would you like the idle state at the end of the death montage to be replaced by? How about a dedicated animation state in the animation blueprint for when its dead?

get the mesh component. from that you can get pauseanim’s and noskel update