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Animation StateMachine goes inactive and doesn't reactivate?

During montage the animation state machine goes inactive (which is fine) as it is is supposed to be, however upon finishing the montage the state machine stays inactive until mouse is moved or player moves.

Is there either a blueprint or c++ way to reactivate the state machine manually? Or an explanation to why this would happen?

From what testing I could see it seemed to do something with Camera (as if i move it far behind player it doesn't happen and state machine reactivates normally - its otherwise a first person perspective game). But I don't see what camera would have to do with state machines.

Product Version: UE 4.20
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asked Nov 22 '18 at 12:32 PM in Everything Else

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