Hey,
on my search for a good way to render meshes in the HUD (here) I found the Viewport Widget in UMG.
At that moment I was still using the 4.4 preview and thought the occuring error was because of that, but it still occurs in 4.4 final.
The bug occurs when dragging the Viewport Widget around, switching from DebugGame Editor to Development Editor at least prevents my screen from going black and provides an error message (still some other programs crash randomly sometimes, seems like a memory leak):
D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp(217): Fatal error:
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:433
with error E_OUTOFMEMORY,
Size=1024x1024x1 Format=DXGI_FORMAT_R16G16B16A16_FLOAT(0x0000000A), NumMips=1, Flags=D3D11_BIND_RENDER_TARGET D3D11_BIND_SHADER_RESOURCE
Since I didn’t find any reports about this, I was wondering, if that only happens to me?
Thanks in advance,
Jerry