I have been playing with using blueprint sliders to control rotation on the screen. However they seem to only work at the end of selecting a value, and therefore cannot smoothly rotate. Is this just endemic to the behavior of sliders, and working as intended, or am I doing something wrong?
I am contemplating creating an event that fires while the mouse button is down to continuously report the location of the mouse along the slider bar, since it doesn’t appear to be possible to read the value of the slider directly, on an event tick, for example… Anyone else have a workaround?
Thanks.