Check if Invisible Actor within Camera Frustum

Hi All,

I need a way to check if an Actor/Mesh is within the frustum of the player camera.
I am not able to use ‘Was Recently Rendered’ as the object is not rendered and will always return false.
Any help would be much appreciated.

Cheers,
Jimmy

Incase anyone else stumbles upon this, the answer is using the node ‘Convert World Location to Screen Location’.
If it returns true, the actor is on screen.

2 Likes

Super helpful. Any idea if I can do something like this on the server in a multiplayer game?