Hi,
I’ve created a beam particle, but it always loops, doesn’t matter of beam settings.
Some of settings:
emitter loop to 1,
emitter duration range to 0.1 - 0.5
lifetime range to 0.1 - 0.5
It loops in editor (simulate loop unchecked) and after spawn as well.
I’ve tried changing like everything, but without result.
Looping beam is made by design or there is a simple way to make it play once?
I am experiencing this problem as well in 4.20. It appears Always on check box is just broken and Beams are always on no matter what.
Are you using Cascade or Niagara?
- Cascade.
They fixed this bug in 4.21 UE-62477
We merged it into 4.20 in our project and it works correctly now.
As [][1] mentioned, [it’s fixed in 4.21 version][2]