Hello, I have a problem when calling a function SetActorLocation, SetWorldLocation and others from a separate thread (Whether it’s standard streams C ++ - std :: thread, or FRunnableThread and the like).
PS Problems with calling functions on the log - I do not have
http://cs619616.vk.me/v619616762/12399/Csa7PrQILUE.jpg
http://cs619616.vk.me/v619616762/12380/pQD1SR2ZRfQ.jpg