Ok…I created a Widget…put the Canvas Panel…and the Slider…when I enter in the game…and grab the Handle tool…and she doesn’t move. What I doing wrong?
After resolving this…how can I use the value to Change the Resolution Scale from Scalability? The only thing I know is the console command r.ScreenPercentage
I had the same problem.
But removing the binding in ‘Appearance > Value’ fixed it.
I think that setting is so you can forcibly change the sliders value via script at runtime.
EDIT:
Figured it out:
You need to assign an ‘OnValueChanged’ event.
This will create two nodes.
The ‘Bind Event’ node is called at blueprint initialization.
Or any time before you plan on using it. I used ‘Event Construct’.
The OnValueChanged event created then sets a float variable to its input value.
You then call that float for whatever purposes you need.