[Closed] My UMG Slider don't move
Ok...I created a Widget...put the Canvas Panel...and the Slider...when I enter in the game....and grab the Handle tool...and she doesn't move. What I doing wrong?
After resolving this...how can I use the value to Change the Resolution Scale from Scalability? The only thing I know is the console command r.ScreenPercentage
The question has been closed Aug 24 '14 at 03:34 PM by LitStudio for the following reason:
The question is answered, right answer was accepted
I had the same problem. But removing the binding in 'Appearance > Value' fixed it. I think that setting is so you can forcibly change the sliders value via script at runtime.
EDIT: Figured it out:
You need to assign an 'OnValueChanged' event.
This will create two nodes.
The 'Bind Event' node is called at blueprint initialization.
Or any time before you plan on using it. I used 'Event Construct'.
The OnValueChanged event created then sets a float variable to its input value.
You then call that float for whatever purposes you need.
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