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[Closed] My UMG Slider don't move

Ok...I created a Widget...put the Canvas Panel...and the Slider...when I enter in the game....and grab the Handle tool...and she doesn't move. What I doing wrong?

After resolving this...how can I use the value to Change the Resolution Scale from Scalability? The only thing I know is the console command r.ScreenPercentage

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asked Aug 18 '14 at 02:44 AM in Blueprint Scripting

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LitStudio
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The question has been closed Aug 24 '14 at 03:34 PM by LitStudio for the following reason:

The question is answered, right answer was accepted


1 answer: sort voted first

I had the same problem. But removing the binding in 'Appearance > Value' fixed it. I think that setting is so you can forcibly change the sliders value via script at runtime.

EDIT: Figured it out:

You need to assign an 'OnValueChanged' event.

This will create two nodes.

The 'Bind Event' node is called at blueprint initialization.

Or any time before you plan on using it. I used 'Event Construct'.

The OnValueChanged event created then sets a float variable to its input value.

You then call that float for whatever purposes you need.

EDIT2:

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answered Aug 23 '14 at 11:19 PM

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Erdrik
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avatar image LitStudio Aug 24 '14 at 03:21 PM

Yeah! You are my hero! Thanks xD

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