Deploy and launch UE4 for free on IOS
I am trying to build FaceARSample.uproject on my IphoneX without paying the 100$ apple developer fees. I've searched for hours and it seems there is no clear answer to that question: Is it possible to deploy and launch UE4 applications on IPhone with the free apple developer account?
Apple is saying it's possible:
You can learn how to develop apps for Apple platforms for free without enrolling. With just an Apple ID, you can access Xcode, software downloads, documentation, sample code, forums, and bug reporter, and you can test your apps on devices. - Apple developer
The problem seems on the Unreal side. In Unreal (4.21), I managed to set everything as official UE4 doc is teaching, from remote build to mobile provisioning profiles. Everything is valid and seems to be working fine without error messages.
I've tried launching the exact ProjectLauncher profiles in both Windows10 and MacOSHiSierra. In both cases, the project launcher fails at the "Deploying content for IOS" step with these messages:
Code Signing Error: Provisioning profile "iOS Team Provisioning Profile: com.XXX.XXX" is Xcode managed, but signing settings require a manually managed profile.
Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 12.1'
Like i mentioned earlier, I read for hours on search results from keywords like "Manually Manage Provisioning Free Apple Developer Unreal" without finding any helpful conclusion.
Could someone confirm that it's impossible to deploy UE4 app on IOS with free apple developer account?
asked Nov 24 '18 at 04:12 AM in Packaging & Deployment
Here's the rundown from my own experience:
These requirements are on Apple's side of the fence. They are a pain, but also part of the nature of iOS. I've just been learning and experimenting and had to pay Apple for that privilege. If I remember correctly, it was AUD $140. If you think of it like this it makes it seem less expensive:
$140 / 12 (months) = $12 per month (approx). $12 / 4 (weeks) = $3 per week. $3 is less than a takeaway coffee (where I live) purchased once a week. (Local coffee is AU $5 dammit).
Obviously paying $140 up front is quite a different matter to paying $3 a week. If you want to test stuff on mobile for free, you will perhaps need to go for Android (I think).
I hope that's some help.
answered Dec 18 '18 at 12:35 AM
Can i bump?
By the way, I just spent an hour on the phone with AppleCare trying to find a way to speak to someone from Apple Developer.
The only answer i got from the Developer Support was a guy telling me by email to read the Apple Developer documentation. I would've preferred if he told me to google it.
Sorry to say this, but there is no way you can deploy your app to iOS without paying the 99 Apple Developer Certificate, but, if you sign up for the Education version, it'll be free and you should be able to test your projects on iOS devices.
answered Nov 30 '18 at 10:50 PM
Can someone explain in a bit more detail why it is impossible? Why does Unreal requires a paid program (University is not free and there are a lot of requirements to get there)?
Is it just a leftover bug? Is there any technical or political reasons behind this?
Are there any other options available? Will it be possible to test Unreal apps on IPhones for free anytime soon?
Bump (10 days)
answered Dec 17 '18 at 10:12 PM
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