Received control channel close before open when connect to dedicated server
We're working on our not big multiplayer project, but if we need to package, it spend at least 10 minutes, and for our situation, test with PIE, is not so convenient.
So we want to use the editor plus command line to run the dedicated server(we don't need listen server) and client, then we can get rid of waste time to wait package at developing moment.
We create two bat files to do it and we're using Unreal Engine 4.2.1.
It works well on one computer, but when multiple computers connect to the dedicated server with run_client.bat, we got this error :
BTW, it works with a compiled(packaged) client.
Is there any way to fix that, thanks a lot!
Does this work at all when connecting from another client (like 1 server on a machine, and 1 client on another)?
Do you mind posting the server and client logs when this fails?
answered Sep 02 '14 at 08:14 PM
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